Tag: interactive

Group Precedent

Every Last Drop

http://everylastdrop.co.uk

What is the interactive about?

–          This interactive website informs people about how much water is wasted daily

–          Includes ways to reduce the amount of waste being made

–          Provides short yet informative points (gets straight to the point)

–          Places emphasis on why “every last drop” counts

–      Informs that water isn’t just wasted on showers or washing the dishes, but is also wasted in other areas in our  lifestyle – water is wasted depending what brand of clothes you buy or even the type of food you eat.

Who is it designed for? (Target Audience)

–        The website is designed for any age as the text is only of a few words and the interactive animation visually helps the audience to understand the fundamental points of water waste.

–    particularly useful for a younger audience as the colours and simple illustrations help convey the meaning in a clear and interesting way. Though it’s combination of illustration and factual text makes it a useful website for all

What knowledge does it assume of the target audience i.e. digital literacy?

  • They assume the audience is able to read
  • Have access to a computer and be able to correctly use it
  • The knowledge of what an average morning routine looks like

Describe the type of user interactions, and the user interface.

–          User must scroll down the page to see the sequence of information being portrayed

–      Each time the user scrolls down the page animations from a scene disperse and then form together to create the next scene

What can you say about the visual design – layout, colour, and typography? How would you describe the style?

–          The style of this website is heavily made in an illustrative style, or cartoon like animation as the objects created are very simple

–          The layout is user friendly on all devices. The layout is also very simple as the user only interacts with the website by scrolling

–          The colours are vibrant and fun, making it interesting to look at and appealing to the eye.

–          The typography is simple and easy to read. The typography changes with each scene to suit the environment

What improvements would you suggest?

–         A clearer understanding of how to navigate through this website, i.e.  a more striking and noticeable arrow or sign directing the user to scroll down.

–    Improvement would be having an introduction or brief story into what the user is about to be reading

–    The facts could be expanded and more information about how and why so much water is lost

–    Provide the user with a deeper understanding as to why it is so beneficial. I.e what are the long term impacts of wasting so much water?

–  more specific information could be added to teach the audience how to lower their water usage

Week 2 – Process + Context

Process

For process the lecture goes to show an 8 part process as depicted in the diagram provided

This process is used for the designer to go through the stages of inventing, designing and engineering their product.

During the design process low tech designed and ideas are extremely important; these are sketches and drawings that can be on anything from paper to sticky notes and they are used to begin fleshing out your ideas before anything goes onto a computer. Making clear digital prototypes will always be an extremely important step of an interactive design project but traditional sketching will always have its place in the process and combining the two leads to a better overall finished prototype.

Context

Context includes the context for use and the context of use when creating an interactive project.

As designers we need to be able to understand what people are trying to do, how they may try to do it, what gets in the way or helps and where they might be doing it. This pod gives examples for these processes and the different contexts for and of use and is then further explained how different design solutions could be used for the context scenario. This allows for interaction design solutions to facilitate their behaviour.

Week 1 – Introduction to Interactive Design

Lecture 1 – introduction to interactive design

– Interaction and interactive design from a broad perspective

– Button, links, form fields etc are a part of interaction design

– Graphic designers should be able to perform basic interaction design for clients

– Key questions of designing interaction for users: how to you do, feel and know

– Perception on screen and not are vastly different from each other.

– Interaction design: “designing interactive products to support people in their everyday and working lives” – sharp, Rogers and Preece

”the design of spaces for human communication and interaction” – winograd

Interactivity

How we think of the word

– Of or relating to a program that respond to user activity (computer science)

– Working together so the total effect is greater than the sum (2 or more)

– Capable of acting on or influencing each other

– Interactions can be vastly different from reading books, using vending machines and having conversations

– Diagram 3 – maps 4 different interactions with their ability to interact to us

– Diagram 4 – different interactions and how screen size effects their ability to interact with us

– Diagram 5 – adding public and private space to the previous diagram

– Many movies create amazing passive experiences but have little to no interactivity, whereas things such as stories or games allows for interactivity when the player progresses

– Diagram 6 – experience design

– Data becomes meaningful information when it is organised and presented

– Must first understand your audience, what their needs and expectations are before you are able to create meaningful experiences

– Interactive media is not about information, it’s about experience. But to create these experiences we need to understand the information and structure.

– Five key design areas of interaction design: interactivity, information architecture, time and motion, narrative, interface