Week 1 – Introduction to Interactive Design

Lecture 1 – introduction to interactive design

– Interaction and interactive design from a broad perspective

– Button, links, form fields etc are a part of interaction design

– Graphic designers should be able to perform basic interaction design for clients

– Key questions of designing interaction for users: how to you do, feel and know

– Perception on screen and not are vastly different from each other.

– Interaction design: “designing interactive products to support people in their everyday and working lives” – sharp, Rogers and Preece

”the design of spaces for human communication and interaction” – winograd

Interactivity

How we think of the word

– Of or relating to a program that respond to user activity (computer science)

– Working together so the total effect is greater than the sum (2 or more)

– Capable of acting on or influencing each other

– Interactions can be vastly different from reading books, using vending machines and having conversations

– Diagram 3 – maps 4 different interactions with their ability to interact to us

– Diagram 4 – different interactions and how screen size effects their ability to interact with us

– Diagram 5 – adding public and private space to the previous diagram

– Many movies create amazing passive experiences but have little to no interactivity, whereas things such as stories or games allows for interactivity when the player progresses

– Diagram 6 – experience design

– Data becomes meaningful information when it is organised and presented

– Must first understand your audience, what their needs and expectations are before you are able to create meaningful experiences

– Interactive media is not about information, it’s about experience. But to create these experiences we need to understand the information and structure.

– Five key design areas of interaction design: interactivity, information architecture, time and motion, narrative, interface

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